Through an analysis of the Pina Bausch’s show Kontakthof with adolescents over the age of fourteen, we explore the body, desire, castration, dream and identification in adolescence. We will see how a group can come together not on the basis of a protective ideal, but rather on the impetus of desire. This desire relates to dreaming and playing and manifests itself in dancing.
The authors attempt to demonstrate the impact on an individual of different psychological functions of the creation of multiple avatars in video games, more particularly in MMORPG. The avatars are either fragmented representations of the self that provide, as a whole, an image of the player personality, or they may come as a crude quest for sensations and motor stimulations. These different relational aspects of the avatar will be illustrated using adolescent clinical cases.
Adolescence, 2009, T. 27, n°3, pp. 657-665.
Revue semestrielle de psychanalyse, psychopathologie et sciences humaines, indexée AERES au listing PsycINFO publiée avec le concours du Centre National du Livre et de l’Université de Paris Diderot Paris 7