In criminology, delinquency and criminality are described as primarily male activities ; this is the conclusion of many studies. Moreover, most of the researches that have studied delinquent phenomenon are based on samples of boys or men. Consequently, few data are available on girls’ delinquency. Our study draws up an inventory of delinquent activity in a sample of 241 minors, 168 boys and 73 girls, living in Gap and Grenoble and their suburbs.
Archives par mot-clé : Gender
Houari Maïdi : the beautiful, the ugly, and gender
Narcissistic, homoerotic, even “ feminine ”, the adolescent is passionately attracted to the beautiful, by the beauty of the image of the body, and all that involves the perception of an ideal bodily representation, i.e. a fantasy image, is coveted and wished of oneself. However, if homoerotism is inherent in narcissistic puberty, homosexuality, as gender and as “ structured ” inclination of the sexual life, appears to be related to the infantile archaic and in particular to find its essence in the fundamental aesthetic meeting of infancy.
Catherine Cerezo : a serious computer game for pupils from ten to eleven years old : boosting self-esteem and learning at school
Teaching with serious games is increasingly a response to the challenges of pupil education. The present research was conducted over the 2009-2010 school year. This study focused, on the one hand, on self-esteem and intrinsic motivation because these correlation strongly with good results at school, and, on the other hand, on gender, because it has an effect on self-esteem and intrinsic motivation. The aim is to measure the variation of self-esteem and knowledge, for thirty-two boys and girls, ten or eleven years old, after using video games for ten hours. The Coopersmith Self-Esteem Inventory (SEI) has been used both before and after the experiment, to measure the children’s self-esteem. Learning increase has been measured using questionnaires. The results show an effect on self-esteem, with a greater one for boys than for girls. The effectiveness of the proposed serious game, which deals with History and Art History, was measured and pupils learned a great deal. A gender is seen to have an effect on both self-esteem and knowledge.
Adolescence, 2012, 30, 1, 133-143.