Psychoanalytically-oriented therapeutic arrangements involving digital mediation have been the object of study for several years now. This article will show how a remote digital setting was cobbled together during the lockdown and the transference and counter-transference issues that this entailed. The effects of a therapeutic framework created using a video game played remotely will be explored in the analysis of the echoes of the pubertary process of the adolescent patient.
Since the dawn of the digital, classic representations of sexuality have been displaced on the web. Porn has thus appeared, with its increasingly trafficked images. Children and adolescents are confronted with these unfiltered, sometimes traumatic images. How do social media deal with these images in order to protect them? In what ways has porn evolved? What is one to think about the emergence of #porn on social media, as it relates to entry into the adult world?
Contemporary treatment brings the patient closer and closer into relation with images, digitalized self-representations and technology in general. This relation has an influence, particularly in adolescence, over the construction of body image, identity and social relations. Moreover, this relationship in turn influences the space of the therapeutic relation. To help understand this, this paper will present six new modes of transference.
The unprecedentedness of the Covid pandemic helped to we psychic resistances, often revealing traumatic experiences that had been hidden until now. In this context, the traumatic experience has been called forth by three factors: the effect of the lockdowns, the omnipresence of digital technology, lastly the general use of remote consultations in mental health care. We will discuss this multiple calling forth of the traumatic in light of what is understood about the adolescent process.
Today’s adolescent is caught up in what could be called hypermodernity. With the arrival of technology, new ways of acting out have appeared, such as digital violence. Using a clinical case, the authors will examine digital acts of violence from the angle of psychoanalysis. More specifically, they will discuss the way that familial lack will be displaced onto a new scene, that of the digital, in an attempt to restore adolescent limits.
This article will examine the concept of the digital ordeal to better understand the online dissemination of digital videos and photos. Laying their cards on the table by publishing images in which they are recognizable, some adolescents compromise their identity under the gaze of the community of anonymous internauts, thus reactivating the anthropology of risk-taking within conditions specific to the Web 2.0
This article presents a possible way of adjusting the analytic setting arising from the use of digital technology in the treatment of the borderline patient. The five functions carried out by digital technology in these treatments will then be presented: the virtual presence of the analysis ensuring the continuity of being; the play of touching-being touched; the play of the double limit; inscription of psychic traces; and finally, the work of virtualization.
Adolescence, 2015, 33, 3, 535-546.
Revue semestrielle de psychanalyse, psychopathologie et sciences humaines, indexée AERES au listing PsycINFO publiée avec le concours du Centre National du Livre et de l’Université de Paris Diderot Paris 7