This article will explore the role of figurative thought and the double limit within the adolescent process. After having examined the place of the capacity for daydreaming and of play in the elaboration of representations linked to the newness of the pubescent body, the author suggests a group therapeutic framework with figurative and projective mediation, using the game Dixit®. This format is aimed at helping adolescents who have trouble dreaming and using their thought processes to elaborate their psychical experiences.
Adolescence, 2024, 42, 2, 293-305.