Archives par mot-clé : Imagination

Michel Hajji : the role of video games in psychological counseling

Do video games have the potential to act as a vehicle for effective psychological counseling ? This was the question we tried to answer in several experimental video game workshops that were held with adolescents in a youth counseling center. Connecting elements between the clinical framework and the virtual world can create a space where youths can feel comfortable to express themselves. It is during post-game debriefing that the effectiveness of this medium is put to the test. At the end of this article we try to shed the light on whether the final creation involved in this virtual tool is subject to an interpretation or to a simple act of reading the story of the avatar.

Adolescence, 2012, 30, 1, 169-177.

Serge Tisseron : clinical work with the virtual : daydreaming, dreaming and imagining

The author goes back to the distinction D. W. Winnicott made between three forms of representational activity (daydreaming, dreaming and imagining) and shows that this distinction helps to establish a typology of ways of playing video games. These three ways of gaming differ both in the way objects shown on a screen are invested and in the way the gamer relates to his internal objects. This model breaks with that of addiction while laying the groundwork for a clinical and therapeutic approach to different categories of video game players.

Adolescence, 2012, 30, 1, 145-157.

Serge Tisseron : clinique du virtuel : rêvasser, rêver ou imaginer

L’auteur reprend la distinction établie par D. W. Winnicott entre trois formes d’activité représentative (rêvasser, rêver et imaginer) et montre qu’elle permet d’établir une typologie des façons de jouer aux jeux vidéo. Ces trois façons de jouer s’opposent à la fois par le mode d’investissement des objets  présents sur l’écran et par le mode de relation du joueur à ses objets internes. Ce modèle rompt avec celui de l’addiction tout en fondant une approche clinique et thérapeutique des différentes catégories de joueurs.

Adolescence, 2012, T. 30, n°1, pp. 145-157.