Serge Tisseron : clinical work with the virtual : daydreaming, dreaming and imagining

The author goes back to the distinction D. W. Winnicott made between three forms of representational activity (daydreaming, dreaming and imagining) and shows that this distinction helps to establish a typology of ways of playing video games. These three ways of gaming differ both in the way objects shown on a screen are invested and in the way the gamer relates to his internal objects. This model breaks with that of addiction while laying the groundwork for a clinical and therapeutic approach to different categories of video game players.

Adolescence, 2012, 30, 1, 145-157.