The authors attempt to demonstrate the impact on an individual of different psychological functions of the creation of multiple avatars in video games, more particularly in MMORPG. The avatars are either fragmented representations of the self that provide, as a whole, an image of the player personality, or they may come as a crude quest for sensations and motor stimulations. These different relational aspects of the avatar will be illustrated using adolescent clinical cases.
Adolescence, 2009, T. 27, n°3, pp. 657-665.